Friday, August 13, 2010

Guide to Shadow Demon



Contents:
1 . Overview:
a) history
b ) basic characteristics
c) the advantages and disadvantages

2 . Description skills
a ) the specifics on the use of
3 . Skillbildy , commentaries
4. Subjects

a) the initial purchase
b) the purchase by the first money
a ) choice of footwear
d ) purchase of a mid -game
d ) possible artifacts
e ) unwanted artifacts

5. Tactics
6. Combinations with other heroes
a) review enemies Gnoll and how to deal with them
7. Main findings and conclusions


1 . Overview
a ) History
Long before the War between the Scourge and the Sentinel, an ancient demon named Eredar waged war with all living .
No defender of the Light could not defeat him , in the end he was betrayed and murdered by his subjects , but the smallest part of his shadow survived . After a millennium Eredar restored some of its strength , ironically becoming the gnolls . His body is not very suitable for direct confrontation , but in combat with the enemies help spells and tricks : His skills include expulsion, poisoning , and the curse of an ancient demonic arts .



b) Basic characteristics

Strength: 17 + 1.9
Agility: 18 + 2.2
Intelligence: 26 + 2.7


Range attack : 500
Travel speed : 295
Initial Damage: 51-57
Initial Armor: 3


a ) Advantages and disadvantages
Strengths:
1 . Can knock chanelling Skill (Disruption)
2 . We can escape from the Ganges rather interesting way ( on this below )
3 . Can dominate at the line ( this is also below)
4. It may well Gangan
5. The perfect synergy of skill (as his , and with other characters )
6. All spells are fast reloading
7. Three of the four spells rulyat throughout the game
8. Silenus 1x1

Disadvantages:
1 . Few lives ( a problem most of the magi )
2 . Few armor and agility
3 . You need a lot of mana ( if you like "spam " skillam on cooldown )
4. No team is weak
5. Ulta takes not only positive but also negative buffs
6. Terrible location "hot keys " Governing a hero .
7. Hideous озвучка hero

2 . Description skills

Disruption - Active

Eredar izgonyaet Objective in ppoctpanctvenny kapman nA 2.5 cekundy , udalyaya him c polya boya . After, vozvpascheniya cozdayutcya into Two kopii ukazannoy goals for pod kontpolem Eredar'a nA 6 cekund .

Damage illusions : 30/40/50/60 %
Mana Cost: 75
Charge : 16

Duration: 2.5 seconds
The resulting damage to illusions: 150%
The lifetime of illusions: 6 seconds
Range of application: 700


Note : You can choose any character, ie itself , an ally or enemy .

____________________________________________________________________________________


Soul Catcher - Active

Ererdar nakladyvaet curse nA the selected uchactok , vcledctvie chego one Shout cluchayno the selected unit of this site popadaet pod Do this cursed , uvelichivayuschego receives damage in techenii 12 cekund .

Increased damage : 20/30/40/50 %
Mana Cost: 50
Charge : 13

The radius of destruction : 500
Range of application: 600

____________________________________________________________________________________



Shadow Poison - Active

Eredar pacppoctpanyaet vpepedi souls temny poison Who popazhaet ppikocnuvshixcya to nemu nA 10 cekund . Had an enemy , being otpavlen , povtopno popal pod yada Do this , Do this onogo budet obnovleno , a takzhe budet nanocitcya dopolnitelny upon , in nakaplivayuschiycya geometpicheckoy ppogpeccii . AT okonchanii Lord and the steps below , temny poison nanocit dopolnitelny upon za date every cluchay zapazheniya .

Cumulative damage is doubled up to 3 times (total 4 pronunciation ) , then added to 50

At the first level of damage will be : 20/40/80/160 + 50 for each subsequent accumulation
At the second level of damage will be : 35/70/140/280 + 50 for each subsequent accumulation
At the level of damage will be 3em : 50/100/200/400 + 50 for each subsequent accumulation
At the fourth level of damage will be: 65/130/260/520 + 50 for each subsequent accumulation
Charge : 3
Requires Mana : 50

The radius of destruction: 150
Range poison : 1500


Note : you have the opportunity to " blow up " all the poisons at once, causing accumulated damage
Number cup figures show over the hero / creep

____________________________________________________________________________________


Demonic Purge - Active

Eredar ppoizvodit moguschectvennoe demonicheckoe charity, cnimayuschee all together polozhitelnye effekty c goals for . Ono octanavlivaet Objective 2 nA cekundy , after, chego cleduyut 2 cekundy zamedleniya . B kontse ochischeniya goals for nanocitcya upon .
Damage : 200/300/400

Charge : 50
Requires Mana : 200


a) the specifics on the use of skill

Disruption
What you can do Disruption?
1 . We use to dominate the line
When you throws the enemy to the astral plane , he does not get experience , then throw in the astral plane , and finish off the creeps , while the enemy in the astral plane.
But need a lot of mana .
2 . Use for divorce enemies
Pretty standard layout for the characters with the illusion. We throw themselves , appears , we allocate one illusion and sends it somewhere far away , while they themselves are one illusion and heroes go.
A chip that illusions are 150 % damage and early in the illusion of an attack , she does not die very quickly. If the enemy is not very smart - run for the illusion of a sweetheart, but after 6 seconds it will disappear and leave him with his nose : P
3 . Use to avoid nyukov
When we throw Nyuk - hiding in the astral plane and Nyuk flies past ( need a good response)
4. Use for Pusan
Well here is understandable . We throw on the hero, whose most basic attributes ( morphs , jellyfish , pumped Slarke , etc. ) and after the appearance of illusions pushim their buildings . However , only six seconds, so it is best to apply after mixing , when the creep started beating tover (or other buildings )
5. Utilized for exploration / divorce
In all there are such situations : 5 characters on one side , 5 on the other. Neither one nor the other team did not dare to start kneading for various reasons - there's no one to shout " GO ! " no Zahir , panties , etc.
And then you can dissolve enemies along the way conducting reconnaissance.
We throw the illusion of the tank and after the cluck of one illusion that she was moving forward . If you are lucky ( our opponents were all enemy heroes with one color or they are pubic ^ _ ^ ) then illlyuziyu thrown mill / Nyuk , but if enemies sharyat then zotya to reconnoiter the situation : if all went as a matter of mana , with artami (sometimes no time appeared Dougher or BCB can spoil the whole raspberries )

Soul Catcher
What you can do Soul Catcher?
1 . Utilized to enhance the spells / attacks with hands
We throw on the enemy and beat , all the banal to the horror . Utilized during the Ganges .
2 . Use repellents
We have been running an enemy? Do not know what to do with it? Roll over illusions, and after the appearance of his soul Kutcher and beat with his hands. The effect is impressive.
3 . Use for focus
The Allies did not know whom to focus in the Mix ? They Nuba ! : D
Roll the dough into a skill and hope for good luck. If additional damage will be given to the hero - you're lucky , if not - try again , since the cooldown allows.

Shadow Poison
1 . Use for Harass enemies
The most logical application of skill . We throw on the line, preferably 5-6 times , and then activate the poison. The enemy will get 300-400 damage . Repeat on the presence of mana .
2 . Utilized as a means of dealing damage in batch
When fighting players, we would be not to get into the thick of battle , and distance spread castes . The poison has a great range - 1500 and we can safely cast it and be all of the reach of enemies.
3 . Utilized for the exploration
We throw poison reconnoiters area, check the runes. 50 mana - a small price for valuable information .

Demonic Purge
1 . Utilized during the Ganges
When Ganga throws ultrastructure , soul Kutcher and beat with his hands. Simple
2 . Using line
If you are level 6 throw at the enemy , use the soul Ketscher and cd throw poison . You need a lot of mana = )
3 . Use to remove buffs
If you see an enemy under hazardous bafami ( URSA under overpaverom , heroes under multicast , etc. ), then cast ultrastructure . At the same time can and will kill = )

3 . Skillbild , comments to him

IMHO the ideal CO, with which you can stand and mid and double line
1 . Disruption
2 . Shadow Poison
3 . Shadow Poison
4. Soul Catcher
5. Shadow Poison
6. Demonic Purge
7. Shadow Poison
8. Soul Catcher
9 . Soul Catcher
10. Soul Catcher
11. Demonic Purge
12 . Attribute Bonus
13. Attribute Bonus
14. Disruption
15. Disruption
16 . Demonic Purge
17. Disruption
18 - 25 . Attribute Bonus


Comments to skillbildu :
Downloading Shadow Poison for permanent Harass the enemy and Soul catcher to increase the damage .
Disruption swing once at the first level , to hide from nyukov and get the enemy . Since the time spent in the astral plane with the pumping does not change, and the damage at the beginning of the heroes are not very big, at the beginning of this skill is not much help . But the 16 level is desirable to have Disruption at least the third level , that illusion was applied at least half of the damage .
Demonic Purge we take as a given, since it is an ideal skill for the Ganges .



Downloading poison and pluses . Leads creeps , make double- Spawn Pharm . 8 minutes have Gnoll 6 and a half level and 1400 gold in your pocket.
More information about the neutral and pumping the timber can be read here

4. Aytemblildy
a ) The initial purchase
1 option purchasing, Team .

We play a support role , but if a chicken bought at a savings of 200 coins buy
In more or less skillovyh games, he has come in handy on the first level.

Option 2 procurementNot too skillovaya game

When the chicken is not needed , or if you are going to cook Bracero / nuly / do not like to stick


b) On the first money
As soon as we nafarmlivaem first money , we voznimaet questions - what to buy ? Here's my version of the purchasing for the first hard earned :


Stick - in difficult situations helps .
Urn - gives manaregen + treatment + little lives
Wind - a very big help. Gives extra regen + dizeybl 2,5 seconds. If we will Gangan , then one will cast the astral plane , the second in the wind , and the third in the ultrastructure and flee.
Boot - No comments .

a ) Choice of footwear

So, we have 4 types of shoes. Each of them represents a different style of game, well, footwear discuss each separately .

Travel .
Good choice in Leyte , when you need DEF and often run a lot , when the number of slots gradually declining. But in the beginning , after the main purchase we do not need .
Total - - in the beginning - no, pour in a deep - yes.

Phase .
Quite a good choice if you want to hurt dominiruete and beat the opponent, but keep in mind that our problems with life and mana Phase decide .
Total - on request.

Arch.
On the one hand - increases mana and gives us virtually infinite source of it , but let 's calculate : Arch restores 110 mana every 45 seconds , but we spend about 50 mana every 3 seconds , then Regena of lassos , we simply not enough.
Total - undesirable .

Threads .
IMHO the best choice for gnoll . Since we are always able to balance the bonus lives and mana , and if we consider that we will have more and peach - Regena always be the dam.
Plus bonus attack speed will help us quickly cramming enemies under our Ulta and soul Kutcher .
The result - the best choice .

d ) Purchase of a mid -game
With the onset of mid -game , we must select a primary artifact , which should be collected .
So , here's what can be collected :

Hecks
Gnoll - antikerri . when the enemy Kerry already has a few artifacts at the + to the article, 120 % damage from copies are fucking synergy with Hecks , and 3.5 seconds Gnoll can literally bring the full potential of Kerry against him (especially pleasant to look at Maginn with scorched illusions mana ). And it is worth a little more expensive Hecks links, it is sometimes useful to be useful after the purchase of peach and Ultimate orby parse peach and dosobirat Hecks . But Hecks to gather, when your team is dominant and have the opportunity to accumulate immediately in 2700 by a mystic, if not possible, then

Orchid
If your team under pressure , then collect Orchid . His aktivka , will shut very dangerous enemies , and perhaps even bring mixture .

In general , collect in the Middle game of something to regen mana and help the team.

d ) possible artifacts
What else can gather Gnoll ? Let's examine:


You can collect if you do not have enough lives .

followed grejd in
You can collect to help the team. If you 're building up, then ask someone from your mages collect Muku . Together, these artifacts look better . But to gather them together to one hero - not very.


For mobility , rapid movement , survival .


As an alternative to Daguerre . If you can not nafarmit 2150 gold at a time - gather force stuff , but remember: just push the 500 range , at a time as Daguerre moves for 1000 range . So think thrice before you buy.


If you have many enemies nat damagerov (heroes , beating with hands) , you can buy a scepter. With it you can safely cast for some time .


How perverse alternative Orchid . If some enemies nat damagery without mills (which is very unlikely) , then collect the Shiva , it greatly increases your mana , armor , and give useful slowdown , which together with our Ulta - a fairy tale .

e ) unwanted artifacts


In skill and so little cooldown


Not improve ultrastructure - a waste of money


We are not Carrie, we are Arta not help . It is better to collect Hecks / Orchid .


5. Tactics
Starting the game ( 1-7 levels)

We can stand on any line. If no rules soloist - we go the MFA, but the line is better to go with some Stubner / zamedlyalschikom to realize their potential to the maximum .

At the Foreign Ministry just standing , trying to lasthitit , go down the enemy with poison . Most interestingly, some not yet fully understand the mechanics of the poison . And be very happy to Kila on unsuspecting opponent . ( go down like poison cd better with 3 levels , but with a perfect 5)
At level 7 go Gangan . Gangan way : from the forest throw poison allies throw mills / deceleration , we continue to throw poison on the cd, incidentally kastuem on one enemy ultrastructure , the second increase in damage . When the poison is 5-6 ( when you slow down and the tail 3 heroes not just dodge the poison ) activate the poison button E
Returning to the Foreign Ministry , we continue to farm on the wind, Threads and the urn with sticks .
Gangan on cd Ulta and regen mana . If you love - buy it . As we walk Gangan , the runes must take often .

On the double line all the easier. At level 1 you can try to make a FB with the astral plane , if ally competently stun / slow . If not done - not scary . Farm level 3 and buy along the way to improve mana regeneration (and later make a mask box ) and begins to slowly poison spamming . 2-4 would be enough to scare opponents and that they no longer feel comfortable . To get 100% poison throw him out of the woods , or throw after the astral plane , in general , experiment and you'll get .

Mid Game ( 8 - 16 levels)
Time Ganges and mixtures. Our finest hour . The poison has caused great damage, Soul Catcher and ultrastructure excellent show themselves in the Ganges , the illusions of the astral plane also gradually magnifies .

In our task to throw dough ultrastructure in probafanogo Leith enemy , to slow and weaken the latter .
Atran flies into a hero with the biggest performance () or the hero with useful Passive () Or you can throw in the tank , so for some time to distract opponents . or at Ulta good fit.

Late Game ( levels 16 + )
Here already we are a support net . Kastuem enemies poison on cd ultuem , increased damage , incidental or use Hecks Orchid , or both , and then pushim illusions of the astral plane.
Quite a lot of tactics is painted above, in the application of skills.

6. Combinations with other heroes

+
Gnoll + nyuker
The line can mess things up a lot of trouble . Gnoll increases the damage on the hero - nyuker kills with bonus damage.

+
Gnoll + heroes with decelerations
Very unpleasant line opponents . Gnoll casting astral , zamedlyalschik fits better, Gnoll increases the damage on the enemy - frag .

All written quite primitive , but the basic principle I think is understandable . Astral - Damage increased - mill - Kill . The poison of choice.

+
Gnoll + characters with a lot of articles ( characteristics )
Among those heroes we are doing our first illusion of skill . Illusions obtained thick , quickly beating a pity that only 6 seconds = (

a ) review enemies Gnoll and how to deal with them

Heroes of the slowdown
To deal with them easily. Usually, these characters go on one , so that they are not frozen and not to share their experience . Say it in for it thanks =)
We throw them in the astral plane and immediately use Teleportation is 3 seconds , astral effect 2,5 .


Nyukery , Stubner .
With them more difficult . There will astral and Dougher , but if they are stupid , and if smart, then suddenly attack , and two or three people .
Then only will the phrase "miss" from allies .


Heroes from silenced.
Unpleasant opponents. In the batch will not give anything skastanut , ask timy cut them first .


Lucifer.
The most unpleasant adversary. If literate - will Gangan you on cd Ulta , and aganimom it will be very often. Beware of him and often look at the map.


Slarke .
A terrible enemy . He has immunity to Demonic Purge and Soul Catcher ( his first skill ) , he just jump on you and sest . And even not be able to run = (


Black King Bar
The most most dangerous enemy. All our skills applied based on magic, and this thing gives her immunity . Remove it from the bunkers : D

7. Main findings and conclusions
So , sum up .
1) We have a fairly interesting and original character
2) Three out of four of his skill are relevant throughout the party
3 ) We now have a hero- Gnoll = )

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